2011年07月27日

game was probably a good thing

Not having played Alganon when it first launched in December 2009, I was not bound by preconceived notions about what the game would be like or scarred by a horrible experience. In fact, I went so far as to not even read about the game before logging into it for the first time which was probably a good thing. There‘s been a lot of drama surrounding Alganon‘s development which is outside the scope of this article. Suffice it to say a cursory Google search on David Allen, Alganon, Quest Online and Derek Smart will yield all the information necessary. Caveat: Having only played to level 7, I can‘t claim to have seen 99% of the game or any of the higher level content.

I‘ll be treated to a developer tour at a later date and will report on what I see at that time. Alganon immediately has a familiar feel to it as it accurately mirrors other successful MMOs out there, most notably World of Warcraft. Character creation begins with selecting an ‘empire‘. Think Alliance vs. Horde. In Alganon, the empires are Asharr and Kujix. There are five "families" from which to choose that determine game play style. Each has a nice explanation of what its style is and how the game will be played if chosen. In ‘toon creation, players choose a class: Magus, Soldier, Ranger, or Healer.

From there, one‘s character can be customized with a variety of facial features, hairstyles, and skin color. There‘s not as much customization as some games but more than in others. Entering Alganon sends new characters into a beginning area to learn the game‘s mechanics. Movement is standard WASD with a rotating camera. Again, there is a lot of familiarity with most of the core mechanics of the game. Players are sent out on some beginning quests to learn controls and earn a bit of equipment, etc. One of the more unique systems in place is the ‘study system‘ where ‘toons work to learn various subjects in Combat, Magic and General topical areas. By ‘studying‘, characters improve. For instance, the first area of study my new warrior started was Combat Techniques which, when completed, gave my character a small boost in offensive power.


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 最終的に失敗した傲慢と引き換えに (2011-07-23 15:46)

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